Japanese game publisher and console producer Nintendo has been very tight-lipped on the development and release date of Legend of Zelda Wii U.
Legend of Zelda producer Eiji Aonuma earlier said that Nintendo has abandoned its earlier target of launching the game this year and hinted the released date is pushed back until 2016. Aonuma said in a video statement, "We are no longer making a 2015 release our number one priority. "Instead, our priority is to make it the most complete and ultimate Zelda game. I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support."
This bit of information is heartbreaking to fans of the popular video game who were expecting to get a copy of the game this holiday season. Hopefully, Nintendo fans will be able to play the Legend of Zelda in the 2016 Christmas season.
During the recent Electronic Entertainment Expo (E3) in June, Nintendo America Executive VP Scott Moffitt acknowledge that loyal fans of the game are eagerly awaiting the release of Legend of Zelda but added the company wants to release the game that is fully developed without any bugs or glitches.
"We confirmed that a Zelda game, a new Zelda experience is in development for the Wii U and we have our team hard at work on that," Moffitt said and added Nintendo wants to limit any issues as possible during its release, iDigital Times reported.
"We want [the new game] to be the best Zelda experience. Fans have been waiting for and deserve a game when it's ready, when it's fully featured and when it can live up to what we would like to deliver," he added.
Reports have also surfaced that a new mechanism for the title's gameplay will also be introduced when the Legend of Zelda Wii U officially debuts.
Ecumenical News claimed the new mechanism would change the way gamers play the Legend of Zelda's open world and how to engage in battles. The new system will allow players to encounter a boss monster in the open world instead of set points in the game's storyline.
Meanwhile, Shigeru Miyamoto posted a statement on Nintendo's official Facebook page announcing the delay of yet another Nintendo title, the Star Fox Zero after its unveiling was pushed back in the first quarter of 2016.
I made a big decision last week," Miyamoto wrote. "We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes.
'While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
'To the people looking forward to the launch of the game this holiday season, I am very sorry.
'Star Fox Zero is going to bring new gameplay and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time - we're aiming to launch the game in Q1 2016. Please stay tuned for further announcements.'